Sounds…

I recently purchased a portable audio recorder, which is giving me far superior sound quality to the mini disc player that I used to create my earlier ‘directions’ piece. I am now able to build up an archive of useable quality material.

I haven’t been able to get my into to Logic (industry standard audio software) as much as I would have liked. I’ve ended up working in final cut pro, which I know a lot better.

I’ll admit to working without much direction in terms of sound. My initial approach was to develop seamlessly changing locations within one soundscape. This could sit alongside the visuals quite nicely. Using more realistic and recognisable sounds   give abstract visuals more context…

Although my knowledge of working audio in PD is also not too hot, I experimented with using smaller sounds to represent the shard animations…

I’m not sure this approach really worked. It seemed to accentuate what was already there without adding that much. It might be nice to develop this further in terms of the user generating sounds.

Another technique I that I wanted to explore further was the use of obvious cuts in the sound. I utilised this in the symposium video…

I think the cutting effect works nicely alongside the sliced images. Human vision is often fragmented whereas aural experiences are constant. We close our eyes but we can’t close our ears. The audio cuts take the idea of slicing beyond a
representation of what the eye sees and invite the question of what else it might signify.

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